PERSPECTIVES — Design for Health & Wellbeing — Design for Sustainability — Design for Behavioural Change — Design for Emotion — Design for the Majority — Culture-Sensitive Design — Speculative Design — More-Than-Human Design — Skilful Co-design — Visualising Interactions — Design Drawing as a Language
— MODELS — Reasoning in Design — Basic Design Cycle — Product Innovation Process — Agile Design & Development — Integrated Creative Problem Solving — Needs and Aspirations for Design & Innovation
— APPROACHES — User-Centred Design — Social Implication Design — Co-design & Co-creation — Anthropometric Design — Vision in (Product) Design — Context Variation by Design — Service Design — Persuasive Game Design — Lean Start-up — Material Driven Design — Data-Centric Design — Design Roadmapping
— METHODS: DISCOVER — Contextmapping — Thing Ethnography — Cultural Probes — User Observations — Interviews — Questionnaires — Focus Groups — Ecodesign Strategy Wheel — Ecodesign Checklist — Fast Track Life Cycle Analysis — SWOT & Search Areas — Trend Foresight — Brand DNA — WWWWWH — Design Drawing to Discover
METHODS: DEFINE — Persona — Cultura — Problem Definition — Function Analysis — Product Life Cycle — List of Requirements — Mind Mapping — Journey Mapping — Product Journey Mapping — Project Value Modelling — Business Modelling — Sustainable Business Modelling — Future Visioning — Ansoff Growth Matrix — Segmentation-Targeting-Positioning — VRIO Analysis — Porter’s Five Forces — Perceptual Map — Collage — Storyboarding — Written Scenario — Design Drawing to Define
Delft Design Guide provides an overview of the perspectives, models, approaches, and methods used in the bachelor's and master's curriculum of Industrial Design Engineering at Delft University of Technology (TU Delft). Some of these are unique to the university, others are well known and are used by designers worldwide. Designing products and services at this faculty is considered a systematic and structured activity, deliberately and purposefully, and with moments of increased creativity. The methods and techniques are each described in a practical one-page text, illustrated for further clarification and enriched with images that should encourage reflection and further reading.
Design students can use the book as a reference guide in their design projects and in managing their personal development. Design teachers can use the book as a reference guide to assist students in learning a method. Design professionals can use the book as a reference guide to support their design processes.