02581cam a2200349 i 450000100190000000500170001900800410003602000290007702000260010602000420013202400160017403500220019003500240021204000680023604100080030405000250031210000330033724501020037026400600047230000590053250400510059150503090064252009360095165000400188765000480192765000290197565000510200465000580205594200080211395200950212199900150221699110731513060619620250616095215.0230502s2023 enkab b 001 0 eng d a9781529420265qpaperback a1529420261qpaperback z9781529420272qelectronic publication8 a40032024263 a(OCoLC)1379486831 a(OCoLC)on1379486831 aUKMGBbengerdacUKMGBdBDXdTOHdOCLCFdOCLCQdCCSdOCLCOdYDX aeng 4aQA76.9.U83bW45 2023 aWells, Mark.eauthor.92488010aUser experience design b: an introduction to creating interactive digital spaces c/ Mark Wells. 1aLondon :bLaurence King Student & Professional,c[2023] a160 pages :billustrations (some color), maps ;c24 cm aIncludes bibliographical references and index.0 aDesign methods — Digital design methods — Understanding the client — Multiplatform space — Data collection — Data analysis — Presenting data visually — Understanding the user — User testing — Designing a digital interface — Structuring content — Visualizing your product. aWe all engage with digital user experience design and user interfaces every day - if you are reading this on an e-commerce platform then you are doing it right now. This is an invaluable introduction for designers and creatives on how to create successful digital environments for users. The discipline of design is increasingly carried out in the virtual sphere, with a greater emphasis on user interaction and user experience than ever before. This book takes students through the crucial stages and skills that are needed for creating successful interactive digital environments, including: Data collection, User analysis, Testing, Creating valid content, Design for different devices and platforms, Prototyping and visualization. Visual examples range from screen shots to diagrams and physical prototypes, while case studies featuring digital agencies and creatives from around the world show how they approach each project. 0aUser-centered system design.925395 0aUser interfaces (Computer systems)xDesign. 0aWeb sitesxDesign.97486 0aHuman-computer interactionvMiscellanea923784 0aApplication software x Development Management911397 2lcc 00102lcc4070aTBSbTBSd2025-06-12l0oQA76.9 WELpB05734r2025-06-12t1w2025-06-12y1 c4720d4720