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  <titleInfo>
    <title>Music in video games</title>
    <subTitle>: studying play</subTitle>
  </titleInfo>
  <name type="personal">
    <namePart>Donnelly, K. J. (Kevin J.)</namePart>
  </name>
  <name type="personal">
    <namePart>Gibbons, William (William James)</namePart>
    <namePart type="date">1981-</namePart>
  </name>
  <name type="personal">
    <namePart>Lerner, Neil William</namePart>
    <namePart type="date">1966-</namePart>
  </name>
  <typeOfResource>text</typeOfResource>
  <genre authority="marc">bibliography</genre>
  <originInfo>
    <place>
      <placeTerm type="code" authority="marccountry">nyu</placeTerm>
    </place>
    <dateIssued encoding="marc">2014</dateIssued>
    <copyrightDate encoding="marc">2014</copyrightDate>
    <issuance>monographic</issuance>
  </originInfo>
  <language>
    <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
  </language>
  <physicalDescription>
    <extent>xiii, 232 pages . : illustrations ; 23 cm.</extent>
  </physicalDescription>
  <abstract>From its earliest days as little more than a series of monophonic outbursts to its current-day scores that can rival major symphonic film scores, video game music has gone through its own particular set of stylistic and functional metamorphoses while both borrowing and recontextualizing the earlier models from which it borrows. With topics ranging from early classics like Donkey Kong and Super Mario Bros. to more recent hits like Plants vs. Zombies, the eleven essays in Music in Video Games draw on the scholarly fields of musicology and music theory, film theory, and game studies, to investigate the history, function, style, and conventions of video game music.</abstract>
  <tableOfContents>Mario's dynamic leaps : musical innovations and the specter of early cinema in Donkey Kong and Super Mario Bros.— The temporary avatar zone : pico-pico parties in Tokyo— Nintendo's art of musical play— Transcribing musical worlds, or, is L.A. noire a music game?— Meaningful modular combinations : simultaneous harp and environmental music in two Legend of Zelda games— Wandering tonalities : silence, sound, and morality in Shadow of the colossus— Fear of the unknown : music and sound design in psychological horror games— Lawn of the dead : the indifference of musical destiny in Plants vs. zombies— Music, history, and progress in Sid Meier's Civilization IV— "The place I'll return to someday" : musical nostalgia in Final fantasy IX— From Parsifal to the Playstation : Wagner and video game music.</tableOfContents>
  <note type="statement of responsibility">/ edited by K. J. Donnelly, William Gibbons, Neil Lerner.</note>
  <note>Includes bibliographical references and index.</note>
  <subject authority="lcsh">
    <topic>Video game music</topic>
    <topic>History and criticism</topic>
  </subject>
  <subject authority="lcsh">
    <topic>Video game music</topic>
    <topic>Analysis, appreciation</topic>
  </subject>
  <classification authority="lcc">ML3540.7 .M88 2014</classification>
  <relatedItem type="series">
    <titleInfo>
      <title>Routledge music and screen media series</title>
    </titleInfo>
  </relatedItem>
  <identifier type="isbn">9780415634441</identifier>
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    <recordCreationDate encoding="marc">130725</recordCreationDate>
    <recordChangeDate encoding="iso8601">20260126102539.0</recordChangeDate>
    <recordIdentifier>9271508</recordIdentifier>
    <languageOfCataloging>
      <languageTerm authority="iso639-2b" type="code">eng</languageTerm>
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