02609nam a22003375i 45000010009000000050017000090080041000260100017000670200031000840200027001150350013001420400023001550410012001780420008001901000035001982450102002332640040003355050638003755200839010136500032018526500024018846500040019086500041019486500039019896500037020286500043020656500035021089420008021439520105021519990015022562421751820260514175256.0250523s2025 nyu 000 0 eng  a 2025939485 a9781959029717q(paperback) z9781959029397q(ebook) a24217518 aDLCbengerdacDLC aEnglish apcc aPlatz, Cheryl,eauthor.92707214aThe game development strategy guide b: crafting modern video games that thrive c/ Cheryl Platz. 1aNew York :bRosenfeld Media,c2025. aHow to Use This Book — Frequently Asked Questions — Contents — Foreword — Introduction — Player Select: Expert Interviews — What Makes Us Play — The Living Business of Games — Putting the Dev in Game Development — Game Designer’s Toolkit — Game Experience Design in Practice — The Why of Multiplayer — Engaging Players over Time — Creating Immersive Worlds — From Emergence to Prosocial Gaming — The Money Game — Efficient and Ethical Economies — Gaming Technology Platforms — The Good and Bad of Game Dev Processes — Let the Right Ideas Win — Failure to Thrive — Epilogue: The Final Boss. a"The video game industry has grown to become a darling of the entertainment industry, with $184 billion of revenue in 2023. But that expansion has increased competition exponentially, and today's game developers face a tougher struggle than ever before to differentiate their titles before a market full of algorithmic recommendations swallows them whole. Enduring Play invites both industry veterans and aspiring game developers and designers to level up their game development craft to this newest normal. Explore the modern game development process holistically to gain new understanding about how the most successful games are made. No stone is left unturned - from process, roles, and market concepts like live service games and monetization to basic game design principles and UX design best practices"--cProvided by publisher. 0aVideo games—Design927075 0aGamification910465 0aUser-centered system design.925395 0aOnline games—Social aspects927080 0aCreative ability in business94129 0aVideo games—Programming927076 0aInteractive multimedia—Design927079 0aComputer games—Design927077 2lcc 00102lcc4070aTBSbTBSd2026-05-14l0oGV1469.3 PLAr2026-05-14t1w2026-05-14y1zSOON AVAILABLE c5467d5467