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       <title>
    Blood, sweat, and pixels 


    : the triumphant, turbulent stories behind how video games are made 





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       <dc:identifier>ISBN:9780062651235 | 0062651234</dc:identifier>
        <link>https://biblioteca.tbs-education.es/cgi-bin/koha/opac-detail.pl?biblionumber=5469</link>
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	   <p>By Schreier, Jason,. 
	   
                        . xxi, 278 pages ;
                        
                         21 cm. 
                         9780062651235 | 0062651234
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       <title>
    Global games 


    : production, circulation and policy in the networked era 





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       <dc:identifier>ISBN:9780415858861 | 0415858860 | 9780415858878 | 0415858879</dc:identifier>
        <link>https://biblioteca.tbs-education.es/cgi-bin/koha/opac-detail.pl?biblionumber=5470</link>
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	   <p>By Kerr, Aphra,. 
	   
                        . xii, 228 pages :
                        
                         24 cm. 
                         9780415858861 | 0415858860 | 9780415858878 | 0415858879
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       <title>
    The videogame industry does not exist


    : why we should think beyond commercial game production 





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       <dc:identifier>ISBN:9780262545402</dc:identifier>
        <link>https://biblioteca.tbs-education.es/cgi-bin/koha/opac-detail.pl?biblionumber=5471</link>
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	   <p>By Keogh, Brendan.. 
	   Cambridge, Massachusett : The MIT Press, 2023
                        . xi, 254 pages :
                        
                         23 cm. 
                         9780262545402
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