000 04112nam a2200277Ia 4500
001 1627
008 230305s2011 xx 000 0 und d
020 _a9781449393571
041 _aeng
245 0 _aGetting started with the internet of things
260 _a ,
_c2011
300 _axiii, 176 p. : ill. ; 22 cm.
505 _aThe Platforms; How This Book Is Organized; Who This Book Is For; What You Need to Get Started; Conventions Used in This Book; Using Code Examples; How to Contact Us; SafariĀ® Books Online; Acknowledgments; Introduction; Chapter 1: Hello World; 1.1 Setting Up the Development Environment; 1.2 HelloWorld; 1.3 Building the Program in Visual Studio; 1.4 Deploying to the Device; Chapter 2: Writing to Actuators; 2.1 BlinkingLed; Chapter 3: Reading from Sensors; 3.1 LightSwitch; 3.2 VoltageReader; Device as HTTP Client; Chapter 4: The Internet of Things; 4.1 HTTP; 4.2 Push Versus Pull; Chapter 5: Pachube; Chapter 6: Hello Pachube; 6.1 Setting Up the Network Configuration; 6.2 HelloPachube; 6.3 What Netduino Said to Pachube; 6.4 What Pachube Said to Netduino; Chapter 7: Sending HTTP Requests-The Simple Way; 7.1 SimplePutRequest; 7.2 Making Web Requests; Chapter 8: Sending HTTP Requests-The Efficient Way; 8.1 EfficientPutRequest; Chapter 9: Hello Pachube (Sockets Version); 9.1 PachubeClient; Device as HTTP Server; Chapter 10: Hello Web; 10.1 Relaying Messages to and from the Netduino; 10.2 HelloWeb; 10.3 Request Handlers; 10.4 HelloWebHtml; 10.5 What You Should Know About Ports; Chapter 11: Handling Sensor Requests; 11.1 From Sensor Readings to HTTP Resources; 11.2 URIs of Measured Variables; 11.3 VoltageMonitor; 11.4 What You Should Know About HTTP GET; Chapter 12: Handling Actuator Requests; 12.1 From HTTP Resources to Controlling Things; 12.2 URIs of Manipulated Variables; 12.3 LedController; 12.4 Test Client in C#; 12.5 Embed a JavaScript Test Client on the Netduino; 12.6 What You Should Know About HTTP PUT; Chapter 13: Going Parallel; 13.1 Multithreading; 13.2 ParallelBlinker; 13.3 What You Should Know About Multithreading; Chapter 14: Where Can I Go from Here?; 14.1 Recipes for Modifying a Server; 14.2 Server Versus Client? When to Push, When to Pull?; 14.3 Taking a REST; 14.4 Communities; 14.5 Other Hardware; 14.6 The Sky Is the Limit; Test Server; .NET Classes Used in the Examples; Gsiot.Server Library; HTTP Server; Resources; Representations; Drivers for Sensors and Actuators; Multithreading; About the Author; Colophon;
520 _aWhat is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems-such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects. ; ; Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet-and your imagination. ; ; Develop programs with simple outputs (actuators) and inputs (sensors) ; Learn about the Internet of Things and the Web of Things ; Build client programs that push sensor readings from a device to a web service ; Create server programs that allow you to control a device over the Web ; Get the .NET classes and methods needed to implement all of the book's examples
650 _aMicrocontrollers
_xProgramming
_98273
650 _aDetectors
_xDesign and construction
_98274
650 _a
_912
700 _aPfister, Cuno
_eAuthor
_98275
856 _uhttps://books.google.es/books?id=EflLP5z_XrcC&lpg=PP1&dq=getting%20started%20with%20the%20internet%20of%20things&hl=es&pg=PP1#v=onepage&q=getting%20started%20with%20the%20internet%20of%20things&f=false
902 _a756
905 _am
912 _a2011-01-01
942 _a1
953 _d2016-10-21 16:02:36
999 _c1618
_d1618