000 02857nam a2200337Ia 4500
001 2384
008 230305s2016 xx 000 0 und d
020 _a9781780677293
041 _aeng
245 0 _aHow to have great ideas
260 _a
_bLaurence King Publishing,
_c2016
300 _a184 p; 23 cm
500 _aa guide to creative thinking
505 _a Introduction: What's the big idea?; Exercise your imagination; Be playful; Write your manifesto; Question, question, question; Keep it simple; Just get started; Value first ideas; Voice your wildest concept; Act like a kid; Take notice; Visualize it; Get help; Know who's the daddy; What would Terry do?; Ask 'What else can I do with this?'; Find your inner genius; Make 'em laugh; Reposition; Hoard; Find a link; Make leaping jumps; Fail towards success; Find an analogy; Change what appears to be fixed; Fix your frustrations; Look to nature; Change the room; Build your own space; Try osmosis. Change the sceneryImprovise; Go to the factory; Trust your hunches; Potter, ponder and tinker; Try translating; Sleep on it; Take a break; Spend time daydreaming; Embrace absurdity; Take a chance; Fence yourself in; Try swapping systems; Try combining systems; Be a storyteller; Appreciate accidents; Talk your way in; Criss-cross borders; Take things literally; Be contrary; Make it personal; Understand your process; Just in time; Practise, practise, practise; Index; Credits and acknowledgements.
520 _aHow to Have Great Ideas is the essential guide for students and young professionals looking to embrace creative thinking in design, advertising and communications. It provides 53 practical strategies for unlocking innovative ideas. ; ; Strategies include improvisation techniques, changing the scenery, finding hidden links, looking to nature for inspiration, combining unusual systems, challenging set boundaries and many more. Each strategy is packed with great examples of successful contemporary and historical designs - from a designer dress made out of old converse trainers to ticket machines powered by recycled bottles in China, via the reimagining of famous brand logos and mis-use of photocopiers. ; ; Packed with practical projects to kick-start inventive thought in idea-blocked moments, this book explores creative thinking across all visual arts disciplines.
630 _aBF PSYCHOLOGY
_97
650 _aCreative thinking
_x Social aspects
_910530
650 _a
650 _a thinking
_910532
650 _a PSYCHOLOGY Cognitive Psychology
_910533
650 _a SCIENCE Science.
655 0 _aProblems, exercises, etc.
_923532
655 0 _aProblems, exercises, etc.
_923532
700 _aIngledew, John
_eAuthor
_910535
902 _a428
905 _am
912 _a2016-01-01
942 _a1
953 _d2019-01-07 13:11:42
999 _c2295
_d2295