000 02205nam a2200301 i 4500
001 991039916219706706
005 20240625154021.0
008 180110s2016 xxua b 001 u eng c
020 _z9781472578303
020 _z9781472578310
023 _a9781472578303
035 _a(ES-BaCBU).b69878729
035 _a(OCoLC)1120673363
040 _aES-BaUAB
_beng
_erda
_cES-BaUAB
080 _a681.313
080 _a681.3:741.6
100 1 _aRichardson, Andrew
_eauthor
245 1 0 _aData-driven graphic design
_b: creative coding for visual communication
_c/ Andrew Richardson
264 1 _aLondon [etc.] :
_bBloomsbury,
_cc2016
300 _a198 pages :
_bilustrations ;
_c27 cm
520 _aDigital technology has not only revolutionized the way designers work, but also the kinds of designs they produce. The development of the computer as a design environment has encouraged a new breed of digital designer; keen to explore the unique creative potential of the computer as an input/output device. Data-driven Graphic Design introduces the creative potential of computational data and how it can be used to inform and create everything from typography, print and moving graphics to interactive design and physical installations. Using code as a creative environment allows designers to step outside the boundaries of commercial software tools, and create a set of unique, digitally informed pieces of work. The use of code offers a new way of thinking about and creating design for the digital environment. Each chapter outlines key concepts and techniques, before exploring a range of innovative projects through case studies and interviews with the artists and designers who created them. These provide an inspirational, real-world context for every technique. Finally each chapter concludes with a Code section, guiding you through the process of experimenting with each technique yourself (with sample projects and code examples using the popular Processing language supplied online to get you started).
650 0 _aDesign
_92796
650 0 _aCommunication and technology
_911051
650 0 _aVisual communication
_98714
940 _aOCLC
942 _2lcc
999 _c3589
_d3589
041 _aEnglish