000 03611cam a2200373 i 4500
001 22036223
005 20240319092733.0
008 210514s2021 xxka b 001 0 eng d
010 _a 2021939240
015 _aGBC195412
_2bnb
020 _a9781800372696
035 _a(OCoLC)on1239650352
040 _aYDX
_beng
_cYDX
_dBDX
_dUKMGB
_dOCLCO
_dOCLCF
_dIVV
_dOCLCO
_dLML
_dUND
_erda
_dDLC
041 _aEnglish
042 _alccopycat
050 0 0 _aHF1106
_b.E55 2021
100 1 _aElliott, Caroline
_c(College teacher),
_eauthor.
245 1 0 _aGames, simulations, and playful learning in business education
_b/ edited by Caroline Elliott, Jon Guest, Elinor Vettraino.
264 1 _aCheltenham, UK ;
_aNorthampton, MA
_bEdward Elgar,
_c2021.
300 _axii, 244 pages :
_billustrations ;
_c24 cm
504 _aIncludes bibliographical references and index.
505 0 _a1. Introduction on games, serious games, simulation and gamification -- 2. The use of games to teach corporate social responsibility and sustainability -- 3. Why so serious? The role of non-serious games in sparking educational curiosity: a reflection -- 4. Creating a monster: developing a mobile digital game application for accounting courses -- 5. The use of in-class experiments to teach Behavioural Economics for Managers -- 6. A narrative-based game that can be used as an assessment tool in law teaching -- 7. Delivering games in a remote online teaching environment -- 8. How to develop assessments based around teaching simulations -- 9. Reflections on the value of simulations in developing employability skills in postgraduate business students -- 10. Business simulations to develop employability skills in Strategic Management students -- 11. Bringing accounting courses to life using simulation-based learning (SBL): the case of Accounting Bissim -- 12. The value of simulations for mixed nationality/culture student cohorts -- 13. Ethical decision making in transnational business networks: making a case for the role-play teaching method -- 14. The positive impact of simulations and games in applied teaching and assessment in law -- 15. B(l)ending the truth: using fictional characters and worlds in law teaching -- 16. Pursuing play in crisis management education -- 17. Playful learning in accounting education -- 18. 'Models' of ethical behaviour -- 19. 'Quality lecturing is like a walk in the park': making learning more tactile and fun through location-based strategies -- 20. Jeux sans frontières? A critical angle on the use of games/simulations and 'play' in higher education.
520 _aGames, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element.
650 0 _aBusiness education.
650 0 _aLaw
_xStudy and teaching (Higher)
650 0 _aEducation, Higher
_xMethodology.
650 0 _aEducational games.
650 0 _aEducation
_xSimulation methods.
650 7 _aBusiness education.
_2fast
_0(OCoLC)fst00842480
942 _2lcc
999 _c3976
_d3976