000 | 03611cam a2200373 i 4500 | ||
---|---|---|---|
001 | 22036223 | ||
005 | 20240319092733.0 | ||
008 | 210514s2021 xxka b 001 0 eng d | ||
010 | _a 2021939240 | ||
015 |
_aGBC195412 _2bnb |
||
020 | _a9781800372696 | ||
035 | _a(OCoLC)on1239650352 | ||
040 |
_aYDX _beng _cYDX _dBDX _dUKMGB _dOCLCO _dOCLCF _dIVV _dOCLCO _dLML _dUND _erda _dDLC |
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041 | _aEnglish | ||
042 | _alccopycat | ||
050 | 0 | 0 |
_aHF1106 _b.E55 2021 |
100 | 1 |
_aElliott, Caroline _c(College teacher), _eauthor. |
|
245 | 1 | 0 |
_aGames, simulations, and playful learning in business education _b/ edited by Caroline Elliott, Jon Guest, Elinor Vettraino. |
264 | 1 |
_aCheltenham, UK ; _aNorthampton, MA _bEdward Elgar, _c2021. |
|
300 |
_axii, 244 pages : _billustrations ; _c24 cm |
||
504 | _aIncludes bibliographical references and index. | ||
505 | 0 | _a1. Introduction on games, serious games, simulation and gamification -- 2. The use of games to teach corporate social responsibility and sustainability -- 3. Why so serious? The role of non-serious games in sparking educational curiosity: a reflection -- 4. Creating a monster: developing a mobile digital game application for accounting courses -- 5. The use of in-class experiments to teach Behavioural Economics for Managers -- 6. A narrative-based game that can be used as an assessment tool in law teaching -- 7. Delivering games in a remote online teaching environment -- 8. How to develop assessments based around teaching simulations -- 9. Reflections on the value of simulations in developing employability skills in postgraduate business students -- 10. Business simulations to develop employability skills in Strategic Management students -- 11. Bringing accounting courses to life using simulation-based learning (SBL): the case of Accounting Bissim -- 12. The value of simulations for mixed nationality/culture student cohorts -- 13. Ethical decision making in transnational business networks: making a case for the role-play teaching method -- 14. The positive impact of simulations and games in applied teaching and assessment in law -- 15. B(l)ending the truth: using fictional characters and worlds in law teaching -- 16. Pursuing play in crisis management education -- 17. Playful learning in accounting education -- 18. 'Models' of ethical behaviour -- 19. 'Quality lecturing is like a walk in the park': making learning more tactile and fun through location-based strategies -- 20. Jeux sans frontières? A critical angle on the use of games/simulations and 'play' in higher education. | |
520 | _aGames, Simulations and Playful Learning in Business Education takes a fresh, insightful look at original and innovative ways of incorporating games, simulations and play to enhance the quality of higher education learning and assessment across business and law disciplines. Chapters cover wide-ranging business areas such as marketing, accounting and strategy and include practical advice, tips and thoughts on how to strengthen existing learning techniques to include a fun element. | ||
650 | 0 | _aBusiness education. | |
650 | 0 |
_aLaw _xStudy and teaching (Higher) |
|
650 | 0 |
_aEducation, Higher _xMethodology. |
|
650 | 0 | _aEducational games. | |
650 | 0 |
_aEducation _xSimulation methods. |
|
650 | 7 |
_aBusiness education. _2fast _0(OCoLC)fst00842480 |
|
942 | _2lcc | ||
999 |
_c3976 _d3976 |