000 03324cam a2200361 i 4500
001 8757935
003 CaAEU
005 20250311150104.0
008 170305t20182018ne a 001 0 eng c
020 _a9789063694647
_q(paperback)
035 _aocn974698462
040 _aBTCTA
_beng
_erda
_cBTCTA
_dYDX
_dBDX
_dERASA
_dNLHHG
_dOCLCQ
_dPIT
_dYDXIT
_dUBY
_dOCLCO
_dQGK
_dUAB
_dAEU
042 _apcc
050 4 _aNK1520
_b.B37 2018
100 _aBär, Erik,
_d1969-
_eauthor.
245 1 0 _aWOW worlds of wonder
_b: experience design for curious people
_c/ Erik Bär & Stan Boshouwers ; English translations by Mark Hannay.
246 1 8 _aWorlds of wonder
246 3 _aArt of wonder
264 1 _aAmsterdam, the Netherlands :
_bBIS Publishers,
_c[2018]
264 4 _c©2018
300 _a271 pages :
_billustrations (chiefly color) ;
_c29 cm
500 _aIncludes index.
505 _aPart one — WHO — Introduces the authors and the major vantage point of the book: psychology. Experience design is defined as the design of immersive spaces so as to direct human experience. This space can be virtual (internet) or mental. Part two — WHY — Explains why XD is growing so fast in different fields of communication. It connects experience design close to purpose of people and organizations. Part three — WHAT — Proposes the main topics of experience design as a task. Part four — HOW — Is a practical toolbox for experience designers and their clients. It contains TIPS & instruments for all major steps in the design. Optional: part five — NOW — What is our collective mission, where is the real fun?
520 _a"Experience Design, the enterprise of creating immersive worlds around people seems to be the biggest star in today's marketing firmament. No other medium is more promising in connecting people to stories, places and ideas. What is the story behind this movement? How did it evolve and what is the best way of navigating in this sector? In this revealing book, two pioneers reconstruct the past 25 years, showing how constructed experience came to be central in our lives. They arrive at an original conclusion: immersive experience design is not just the latest new media extension. It is related to our way of being, of finding our way in life. When used in the right way, it serves as an instrument for massive, multi agent change. 'The Art of Wonder' not only gives a thorough analysis of the psychological foundations of Experience Design and its rise into cultural and commercial realms, it also provides practical tips for how to build engaging worlds for your audiences. Larded with the light hearted history of their own XD-firm, one gets more than a feel for this way of work. From museums to theme parks and from A-brands to governments, Experience Design (XD) is paramount in today's creative industry. Imagination is becoming the ultimate canvas for connecting people to brands, stories, and places."
_c--From vendor.
650 0 _aDesign
_xHuman factors.
650 0 _aDesign
_xPsychological aspects
_98900
650 0 _aInteractive art
_xExhibitions
_xDesign.
650 0 _aInstallations (Art)
_xExhibitions
_xDesign.
650 0 _aAmusement rides
_xDesign.
700 _aBoshouwers, Stan,
_d1968-
_eauthor.
700 1 _aHannay, Mark,
_etranslator.
942 _2lcc
999 _c4523
_d4523