000 02441nam a22002535i 4500
001 24010696
005 20250331130807.0
008 250129s2025 nyu 000 0 eng
010 _a 2025931359
020 _a9781398618619
_q(paperback)
040 _aDLC
_beng
_erda
_cDLC
042 _apcc
100 _aPelet, Jean-Eric,
_eauthor.
_925090
245 1 0 _aConsumer behaviour
_b: understanding consumers in a digital landscape
_c/ Jean-Eric Pelet.
250 _aFirst editon
264 1 _aNew York :
_bKogan Page,
_c2025.
300 _axv, 325 pages, illustrations
504 _aUnderstanding consumer behaviour in the digital age — The new era of consumer needs and motivations — Psychological and social dynamics in consumer behaviour — The science of digital learning and memory — Building brand loyalty in the digital age — The consumer decision making process — Advancing consumer experiences in the digital world — The power of online communities and social influence — Ethical considerations in the consumer landscape — The future of consumer behaviour in the digital era.
520 _aWith this textbook, students will learn the concepts, theories and processes of consumer behaviour and how to apply them in a digitalized and competitive business landscape. Consumer Behaviour combines theoretical underpinnings with real-world practice to provide comprehensive, up-to-date coverage of the subject. It explores how consumer behaviour has evolved with the impact of technology, personalization and sustainability on perception and decision-making. This textbook is ideal for postgraduate students taking modules on Consumer Behaviour as part of their Marketing degrees. Features include:- Chapters on the psychological and social dynamics of consumer behaviour and the scientific foundations of learning and memory in brand engagement.- Examination of the role of AR/VR and the metaverse in retail experiences, live streaming and voice commerce as well as quantum computing and the importance of good UX design.- Ethical considerations of the digital consumer landscape, including privacy and data concerns. - Learning outcomes, key terms, a glossary and exercise questions international examples throughout, to help develop critical thinking.
650 0 _aConsumer behavior
_9997
650 0 _aDigital environment
_913028
650 0 _aBranding (Marketing)
_xSocial aspects
_98758
942 _2lcc
999 _c4613
_d4613