000 04322nam a2200457Ia 4500
001 991107066981006196
005 20250828092013.0
006 m o d
007 cr#cn|||||||||
008 210211s2021 enka o 001 0 eng d
020 _a9781350092860
020 _a9781350092877
020 _a9781350092891
020 _a9781350092884
024 7 _a10.5040/9781350092891
_2doi
035 _a(CKB)4100000011726050
035 _a(OCoLC)1238133711
035 _a(CaBNVSL)9781350092891
035 _a(MiAaPQ)EBC6458983
035 _a(OCoLC)1302699439
035 _a(CaBNVSL)BP9781350092891BC
035 _a(Perlego)2106882
035 _a(EXLCZ)994100000011726050
040 _aUkLoBP
_beng
_erda
_cUkLoBP
_dUkLoBP
041 _aEnglish
050 4 _aHF5415.165
_b.S33 2021
100 _aSchaefer, Kate,
_eauthor.
_925474
245 1 0 _aSwipe, scan, shop
_b: interactive visual merchandising
_c/ by Kate Schaefer.
250 _aFirst edition.
264 1 _aLondon. England :
_bBloomsbury Publishing,
_c2021.
300 _a194 pages :
_bcolor illustrations
504 _aIncludes bibliographical references (pages 182-186) and index.
505 0 _aWhat is Visual Merchandising? — Overview of VM — What it includes — Why it is used (Commerciality) — How visual merchandising has progressed — The History and Evolution of Visual Merchandising — History of visual merchandising — Evolution of visual merchandising and display — Incorporating digital technologies — Successes and Challenges: Translating the "See Now, Buy Now" to the sales floor — Company Spotlight: Sephora — Visual Merchandising and Omnichannel Retail — Enhancing the online shopping experience — Social Media and visual merchandising — Using mobile devices (Introduce beacon technologies, interactive displays) — Mass Customization — Company Spotlight: Ted Baker and Google — Store Planning and Design — What is store planning? — Square Footage vs. Selling Space — Materials — Furniture — Software programs/CAD programs — Tradeshows (i.e. GlobalShop) — Company Spotlight: Visual Retailing (MockShop) or Retail Smart — Store Interiors — Experiential retail — Sensory merchandising — Sustainability in visual merchandising — Heat Mapping (Data Analytics) — Dwell Time (Data Analytics) — Company Spotlight: Amazon (AmazonGo) — Mannequins and Forms — Communicating through mannequins and forms — The future of mannequins and forms — Company Spotlight: Iconome — Exterior and Window Displays — Interactive Displays: Who, What, Why — Infrared Sensors — Facial Recognition — Virtual Reality — Augmented Reality — Mobile Commerce — Social Media/Mass Customization — Conclusion — What Might We Expect as the Future of VM?
520 _a"Successful fashion merchandising, branding, and communication start with satisfyingly sensory and interactive shopping experiences. With Kate Schaefer's beautifully illustrated and practical book, learn how retailers create these experiences to connect with shoppers, enhance the retail experience, and achieve brand loyalty. With company highlights from brands such as Amazon Go, FIT:MATCH and Sephora, Swipe, Scan, Shop shows how fashion retailers are embracing the omnichannel retail experience, by using virtual and augmented reality, beacon technologies, and facial recognition, among other techniques. As shoppers become more dependent on digital devices as part of their shopping experience, visual merchandisers are adapting by incorporating mobile tech to tell a story, alert shoppers of product locations and inventory levels, and allow for the customization of products and sharing with friends. With a companion website that includes resources and links to further information and videos discussed in the book, this practical guide shows how to inform, entice, and engage customers by incorporating social technology throughout the shopping experience"--
_cProvided by publisher.
650 0 _a Merchandising
_9986
650 0 _aShopping
_xTechnological innovations.
650 0 _aDisplay of merchandise.
_925475
650 0 _aFashion, Fashion Business and Management
_925476
700 _aMarcketti, Sara B,
_eauthor.
_925477
942 _2lcc
999 _c4751
_d4751