MARC details
| 000 -CABECERA |
| campo de control de longitud fija |
03656cam a2200349 i 4500 |
| 001 - NÚMERO DE CONTROL |
| campo de control |
991106046944906196 |
| 005 - FECHA Y HORA DE LA ÚLTIMA TRANSACCIÓN |
| campo de control |
20260515113548.0 |
| 008 - DATOS DE LONGITUD FIJA--INFORMACIÓN GENERAL |
| campo de control de longitud fija |
170330s2017 nyu g b 000 0 eng |
| 010 ## - NÚMERO DE CONTROL DE LA BIBLIOTECA DEL CONGRESO |
| Número de control de LC |
2017015481 |
| 020 ## - NÚMERO INTERNACIONAL ESTÁNDAR DEL LIBRO |
| Número Internacional Estándar del Libro |
9780062651235 |
| Información calificativa |
paperback |
| 020 ## - NÚMERO INTERNACIONAL ESTÁNDAR DEL LIBRO |
| Número Internacional Estándar del Libro |
0062651234 |
| Información calificativa |
paperback |
| 035 ## - NÚMERO DE CONTROL DEL SISTEMA |
| Número de control de sistema |
(UTL)11440311-01utoronto_inst |
| 035 ## - NÚMERO DE CONTROL DEL SISTEMA |
| Número de control de sistema |
(SIRSI)11440311 |
| 035 ## - NÚMERO DE CONTROL DEL SISTEMA |
| Número de control de sistema |
(OCoLC)967501381 |
| Número de control cancelado/no válido |
(OCoLC)985251988 |
| -- |
(OCoLC)985396337 |
| -- |
(OCoLC)985508772 |
| -- |
(OCoLC)985671335 |
| -- |
(OCoLC)985871940 |
| -- |
(OCoLC)986206753 |
| -- |
(OCoLC)986298168 |
| -- |
(OCoLC)986630747 |
| -- |
(OCoLC)986832692 |
| -- |
(OCoLC)1003296569 |
| 040 ## - FUENTE DE LA CATALOGACIÓN |
| Centro catalogador/agencia de origen |
DLC |
| Lengua de catalogación |
eng |
| Normas de descripción |
rda |
| Centro/agencia transcriptor |
DLC |
| Centro/agencia modificador |
BTCTA |
| -- |
YDX |
| -- |
OCLCO |
| -- |
JQR |
| -- |
FM0 |
| -- |
ILC |
| -- |
YDX |
| -- |
OCLCF |
| 041 ## - CÓDIGO DE LENGUA |
| Código de lengua del texto/banda sonora o título independiente |
English |
| 042 ## - CÃDIGO DE AUTENTICACIÃN |
| Código de autenticación |
pcc |
| 050 00 - SIGNATURA TOPOGRÁFICA DE LA BIBLIOTECA DEL CONGRESO |
| Número de clasificación |
GV1469.3 |
| Número de documento/Ítem |
.S37 2017 |
| 100 ## - ENTRADA PRINCIPAL--NOMBRE DE PERSONA |
| Nombre de persona |
Schreier, Jason, |
| Término indicativo de función/relación |
author. |
| 9 (RLIN) |
27090 |
| 245 10 - MENCIÓN DE TÍTULO |
| Título |
Blood, sweat, and pixels |
| Resto del título |
: the triumphant, turbulent stories behind how video games are made |
| Mención de responsabilidad, etc. |
/ Jason Schreier. |
| 250 ## - MENCIÓN DE EDICIÓN |
| Mención de edición |
First edition. |
| 264 #1 - PRODUCCIÓN, PUBLICACIÓN, DISTRIBUCIÓN, FABRICACIÓN Y COPYRIGHT |
| Producción, publicación, distribución, fabricación y copyright |
New York : |
| Nombre del de productor, editor, distribuidor, fabricante |
Harper, |
| Fecha de producción, publicación, distribución, fabricación o copyright |
[2017] |
| 300 ## - DESCRIPCIÓN FÍSICA |
| Extensión |
xxi, 278 pages ; |
| Dimensiones |
21 cm |
| 504 ## - NOTA DE BIBLIOGRAFÍA, ETC. |
| Nota de bibliografía, etc. |
Includes bibliographical references. |
| 505 0# - NOTA DE CONTENIDO CON FORMATO |
| Nota de contenido con formato |
Reporting note — Pillars of eternity — Uncharted 4 — Stardew Valley — Diablo III — Halo wars — Dragon age: Inquisition — Shovel Knight — Destiny — The Witcher 3 — Star Wars 1313 — Epilogue. |
| 520 ## - SUMARIO, ETC. |
| Sumario, etc. |
"You've got your dream job--making video games. You have a great project, great designs, and clever controls. One morning, you get a call from your producer. Turns out that wall-jumping trick won't work because the artists don't have time to design a separate animation just for the plumber to move that way. Also, your lead designer keeps micromanaging the programmers, which is driving them crazy. Your E3 demo is due in two weeks, and you know there's no way you can get it done in less than four. You'll have to cut out some of the game's biggest features just to hit your deadlines. And suddenly the investor is asking if maybe you can slash that $10 million budget down to $8 million, even if you have to fire a few people to make it happen? Welcome to video game development. In his years covering the industry, Jason Schreier has often heard developers say that any game actually released is a miracle. In Blood, Sweat, and Pixels, Schreier takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. His reputation for great storytelling and fly-on-the-wall detail will provide readers with the clearest picture yet of what actually goes on behind the scenes. Each chapter will cover a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. The chapters will also focus on a variety of subjects in the process, from building the basics to adjusting for fan reaction post-launch. Blood, Sweat, and Pixels will give readers an unparalleled inside look at one of the biggest entertainment industries in the world"-- |
| Fuente proveedora |
Provided by publisher. |
| 520 ## - SUMARIO, ETC. |
| Sumario, etc. |
In his years covering the industry, Schreier has often heard developers say that any game actually released is a miracle. Here he takes you behind the scenes of some of the biggest recent games to share never-before-told stories of the struggles and failures the development teams faced along the way. Each chapter covers a different game, from major studios with nine-figure budgets to indie games with half a dozen people on their teams. |
| 650 #0 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA |
| Término de materia o nombre geográfico como elemento de entrada |
Video games industry |
| 9 (RLIN) |
27087 |
| 650 #0 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA |
| Término de materia o nombre geográfico como elemento de entrada |
Video Games —Economic aspects. |
| 9 (RLIN) |
27092 |
| 650 #0 - PUNTO DE ACCESO ADICIONAL DE MATERIA--TÉRMINO DE MATERIA |
| Término de materia o nombre geográfico como elemento de entrada |
Video games—Design |
| 9 (RLIN) |
27075 |
| 942 ## - ELEMENTOS DE ENTRADA AGREGADA (KOHA) |
| Fuente del sistema de clasificación o colocación |
Clasificación de Library of Congress |