Amazon cover image
Image from Amazon.com

Human Perception and Digital Information Technologies : Animation, the Body, and Affect.

By: Material type: TextTextLanguage: English Publisher: Bristol : Bristol University Press, 2024Edition: First editionDescription: 263 pagesISBN:
  • 9781529226188
Subject(s): LOC classification:
  • T14.5 .T363 2024
Contents:
Part I: Animation and consciousness — Part II: Affective experience and expression — Part III: Data visualization: space and time — Part IV: Image formation and embodiment — Contextual theoretical excursion: the body, affect, and perception — The brain and cognitive science — Affect, body, and consciousness — Movement and perception — Expanding the definition of animation — Animation and cinematic realism — Actuality and affective reality — Affect, cognition, and time-consciousness — Affectivity and incomputability — (Non)subjective affectivity and temporality.
Summary: Computational media govern our experiences by externalizing our knowledge and memories, mining data from our behaviour to influence our decision-making, and creating emotionally rewarding and sensory pleasures. But does that mean human perception is becoming a product of human-machine symbiosis in this new media ecology? This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Examining the relationship between technological reductionism and the body, it takes on board discursive perspectives from the humanities and brings digital media, affect, and body studies into conversation with one another. Written by pioneering authors in the field, this book expands our understanding of human perception, animation, technology, and the body.

Part I: Animation and consciousness —
Part II: Affective experience and expression —
Part III: Data visualization: space and time —
Part IV: Image formation and embodiment —
Contextual theoretical excursion: the body, affect, and perception —
The brain and cognitive science —
Affect, body, and consciousness —
Movement and perception —
Expanding the definition of animation —
Animation and cinematic realism —
Actuality and affective reality —
Affect, cognition, and time-consciousness —
Affectivity and incomputability —
(Non)subjective affectivity and temporality.

Computational media govern our experiences by externalizing our knowledge and memories, mining data from our behaviour to influence our decision-making, and creating emotionally rewarding and sensory pleasures. But does that mean human perception is becoming a product of human-machine symbiosis in this new media ecology? This ground-breaking collection explores the ways in which digital information technologies form and influence human perception and experience. Examining the relationship between technological reductionism and the body, it takes on board discursive perspectives from the humanities and brings digital media, affect, and body studies into conversation with one another. Written by pioneering authors in the field, this book expands our understanding of human perception, animation, technology, and the body.

Description based on publisher supplied metadata and other sources.

Part of the metadata in this record was created by AI, based on the text of the resource.

Powered by Koha