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The objects of affection : semiotics and consumer culture / Arthur Asa Berger.

By: Material type: TextTextLanguage: English Series: Semiotics and popular culturePublication details: New York : Palgrave Macmillan, 2010.Edition: 1st ed.Description: xiii, 198 p. : ill. ; 21 cm.ISBN:
  • 9780230103733
Subject(s): Genre/Form: DDC classification:
  • 302.2 22
LOC classification:
  • P99.4.S62 B47 2010
Summary: "A fascinating investigation that explains semiotics, the science of signs, and shows how it can help us understand the way marketing and advertising shape our behavior as consumers and the way we use brands to help create our public identities. Semiotics deals with the messages we are always sending about ourselves by the clothes we wear, our facial expressions, our body language, and the objects we purchase. It also helps us learn how to interpret the messages that others are always sending to us. The book also analyzes a number of the "objects of our affection" such as toasters, teddy bears, hamburgers and computers. In the appendix, there are a number of learning games and activities that involve using semiotics to better understand consumer culture"--Provided by publisher.
Holdings
Item type Current library Call number Status Date due Barcode
Recommended bibliography book Recommended bibliography book TBS Barcelona HF5415.33 BER (Browse shelf(Opens below)) Available B04509

Includes bibliographical references (p. [185]-109) and index.

"A fascinating investigation that explains semiotics, the science of signs, and shows how it can help us understand the way marketing and advertising shape our behavior as consumers and the way we use brands to help create our public identities. Semiotics deals with the messages we are always sending about ourselves by the clothes we wear, our facial expressions, our body language, and the objects we purchase. It also helps us learn how to interpret the messages that others are always sending to us. The book also analyzes a number of the "objects of our affection" such as toasters, teddy bears, hamburgers and computers. In the appendix, there are a number of learning games and activities that involve using semiotics to better understand consumer culture"--Provided by publisher.

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