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The Oxford handbook of creative industries

Contributor(s): Material type: TextTextLanguage: English Publication details: Oxford University Press, 2017Description: XVII, [1], 554 p. : il. ; 25 cm.ISBN:
  • 9780198787792
Subject(s):
Contents:
Part I: Introduction 1: Creative Industries: A Typology of Change, Candace Jones, Mark Lorenzen, and Jonathan Sapsed-- Part II: Creativity-- 2: The Creative Mind, Robert Sternberg and James Kaufman-- 3: Creativity in Teams: Processes and Outcomes in Creative Industries, Lucy Gilson-- 4: Creativity in Social Networks: A Core-Periphery Perspective, Gino Cattani, Simone Ferrani, and Mariachiara Colucci-- 5: Creativity in the City, Richard Florida, Charlotta Mellander, and Patrick Adler-- Part III: Valuing Creativity and Creating Value-- 6: The Market for Symbolic Goods: Translating Economic and Symbolic Capitals in Creative Industries, Barbara Townley and Elizabeth Gulledge-- 7: Trading Places: Auctions and the Rise of the Chinese Art Market, Anna Dempster-- 8: The Market for Creative Labor: Talent and Inequalities, Pierre-Michel Menger-- 9: Stars and Stardom in the Creative Industries, Elizabeth Currid-Halkett-- 10: Creative Entrepreneurs: The Business Models of Haute Cuisine Chefs, Silviya Svejenova, Barbara Slavich, and Sondos AbdelGawad-- 11: Entrepreneurship in Creative Industries and Cultural Change: Art, Fashion, and Modernity in India, Mukthi Khaire-- 12: Performance in the Creative Industries, Allegre Hadida-- Part IV: Organizing Creative Industries-- 13: Projects and Project Ecologies in Creative Industries, Tara Vinodrai and Sean Keddy-- 14: Managing Project-Based Organization in Creative Industries, Robert DeFillippi-- 15: Organizing Events for Configuring and Maintaining Creative Fields, Elke Schüßler and Jörg Sydow-- 16: User Innovation in Creative Industries, Elonora di Maria, Vladi Finotto, and Francesco Rullani-- 17: User Innovation in the Music Software Industry: The Case of Sibelius, Paul Hirsch and Daniel Gruber-- 18: Niches, Genres, and Classifications in the Creative Industries, Narasimhan Anand and Gregoire Croidieu-- Part V: Industrial Organisation and Creative Economy-- 19: Sunk Costs and the Dynamics of Creative Industries, Gerben Bakker-- 20: Creative Industry and the Wider Economy, Stuart Cunningham and Jason Potts-- 21: Brokerage, Mediation, and Social Networks in the Creative Industries, Pacey Foster and Richard Ocejo-- 22: Digitizing Fads and Fashions: Disintermediation and Glocalized Markets in Creative Industries, Paul Hirsch and Daniel Gruber-- Part VI:Policy and Development-- 23: Copyright, The Creative Industries and The Public Domain, Fiona Macmillan-- 24: Copyright and its Discontents, Martin Kretschmer-- 25: Public Policy for the Creative Industries, Hasan Bakhshi, Stuart Cunningham and Juan Mateos-Garcia-- 26: Global Production Networks in the Creative Industries, Neil Coe-- 27: Creative Industries and Development: Culture in Development, or the Cultures of Development?, Andy Pratt--
Summary: - An interdisciplinary work from leading academics ; - A single, reliable source on Creative Industry research ; - Offers perspectives and case studies from the US, Europe, Asia, and Africa ; - Offers different levels of analysis - Government, city, network, organization, and individual perspectives ; ; The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. ; ; The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. ; ; Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. ; ; Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. ; ; This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.
Holdings
Item type Current library Call number Status Date due Barcode
Book TBS Barcelona Libre acceso HD9999.C947 JON (Browse shelf(Opens below)) Available B01056

Part I: Introduction 1: Creative Industries: A Typology of Change, Candace Jones, Mark Lorenzen, and Jonathan Sapsed-- Part II: Creativity-- 2: The Creative Mind, Robert Sternberg and James Kaufman-- 3: Creativity in Teams: Processes and Outcomes in Creative Industries, Lucy Gilson-- 4: Creativity in Social Networks: A Core-Periphery Perspective, Gino Cattani, Simone Ferrani, and Mariachiara Colucci-- 5: Creativity in the City, Richard Florida, Charlotta Mellander, and Patrick Adler-- Part III: Valuing Creativity and Creating Value-- 6: The Market for Symbolic Goods: Translating Economic and Symbolic Capitals in Creative Industries, Barbara Townley and Elizabeth Gulledge-- 7: Trading Places: Auctions and the Rise of the Chinese Art Market, Anna Dempster-- 8: The Market for Creative Labor: Talent and Inequalities, Pierre-Michel Menger-- 9: Stars and Stardom in the Creative Industries, Elizabeth Currid-Halkett-- 10: Creative Entrepreneurs: The Business Models of Haute Cuisine Chefs, Silviya Svejenova, Barbara Slavich, and Sondos AbdelGawad-- 11: Entrepreneurship in Creative Industries and Cultural Change: Art, Fashion, and Modernity in India, Mukthi Khaire-- 12: Performance in the Creative Industries, Allegre Hadida-- Part IV: Organizing Creative Industries-- 13: Projects and Project Ecologies in Creative Industries, Tara Vinodrai and Sean Keddy-- 14: Managing Project-Based Organization in Creative Industries, Robert DeFillippi-- 15: Organizing Events for Configuring and Maintaining Creative Fields, Elke Schüßler and Jörg Sydow-- 16: User Innovation in Creative Industries, Elonora di Maria, Vladi Finotto, and Francesco Rullani-- 17: User Innovation in the Music Software Industry: The Case of Sibelius, Paul Hirsch and Daniel Gruber-- 18: Niches, Genres, and Classifications in the Creative Industries, Narasimhan Anand and Gregoire Croidieu-- Part V: Industrial Organisation and Creative Economy-- 19: Sunk Costs and the Dynamics of Creative Industries, Gerben Bakker-- 20: Creative Industry and the Wider Economy, Stuart Cunningham and Jason Potts-- 21: Brokerage, Mediation, and Social Networks in the Creative Industries, Pacey Foster and Richard Ocejo-- 22: Digitizing Fads and Fashions: Disintermediation and Glocalized Markets in Creative Industries, Paul Hirsch and Daniel Gruber-- Part VI:Policy and Development-- 23: Copyright, The Creative Industries and The Public Domain, Fiona Macmillan-- 24: Copyright and its Discontents, Martin Kretschmer-- 25: Public Policy for the Creative Industries, Hasan Bakhshi, Stuart Cunningham and Juan Mateos-Garcia-- 26: Global Production Networks in the Creative Industries, Neil Coe-- 27: Creative Industries and Development: Culture in Development, or the Cultures of Development?, Andy Pratt--

- An interdisciplinary work from leading academics ; - A single, reliable source on Creative Industry research ; - Offers perspectives and case studies from the US, Europe, Asia, and Africa ; - Offers different levels of analysis - Government, city, network, organization, and individual perspectives ; ; The Oxford Handbook of Creative Industries is a reference work, bringing together many of the world's leading scholars in the application of creativity in economics, business and management, law, policy studies, organization studies, and psychology. Creative industries research has become a regular theme in academic journals and conferences across these subjects and is also an important agenda for governments throughout the world, while business people from established companies and entrepreneurs revaluate and innovate their models in creative industries. ; ; The Handbook is organized into four parts: Following the editors' introduction, Part One on Creativity includes individual creativity and how this scales up to teams, social networks, cities, and labour markets. Part Two addresses Generating and Appropriating Value from Creativity, as achieved by agents and organizations, such as entrepreneurs, stars and markets for symbolic goods, and considers how performance is measured in the creative industries. ; ; Part Three covers the mechanics of Managing and Organizing Creative Industries, with chapters on the role of brokerage and mediation in creative industry networks, disintermediation and glocalisation due to digital technology, the management of project-based organzations in creative industries, organizing events in creative fields, project ecologies, Global Production Networks, genres and classification and sunk costs and dynamics of creative industries. ; ; Part Four on Creative Industries, Culture and the Economy offers chapters on cultural change and entrepreneurship, on development, on copyright, economic spillovers and government policy. ; ; This authoritative collection is the most comprehensive source of the state of knowledge in the increasingly important field of creative industries research. Covering emerging economies and new technologies, it will be of interest to scholars and students of the arts, business, innovation, and policy.

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