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Getting started with the internet of things

Contributor(s): Material type: TextTextLanguage: English Publication details: , 2011Description: xiii, 176 p. : ill. ; 22 cm.ISBN:
  • 9781449393571
Subject(s): Online resources:
Contents:
The Platforms; How This Book Is Organized; Who This Book Is For; What You Need to Get Started; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Introduction; Chapter 1: Hello World; 1.1 Setting Up the Development Environment; 1.2 HelloWorld; 1.3 Building the Program in Visual Studio; 1.4 Deploying to the Device; Chapter 2: Writing to Actuators; 2.1 BlinkingLed; Chapter 3: Reading from Sensors; 3.1 LightSwitch; 3.2 VoltageReader; Device as HTTP Client; Chapter 4: The Internet of Things; 4.1 HTTP; 4.2 Push Versus Pull; Chapter 5: Pachube; Chapter 6: Hello Pachube; 6.1 Setting Up the Network Configuration; 6.2 HelloPachube; 6.3 What Netduino Said to Pachube; 6.4 What Pachube Said to Netduino; Chapter 7: Sending HTTP Requests-The Simple Way; 7.1 SimplePutRequest; 7.2 Making Web Requests; Chapter 8: Sending HTTP Requests-The Efficient Way; 8.1 EfficientPutRequest; Chapter 9: Hello Pachube (Sockets Version); 9.1 PachubeClient; Device as HTTP Server; Chapter 10: Hello Web; 10.1 Relaying Messages to and from the Netduino; 10.2 HelloWeb; 10.3 Request Handlers; 10.4 HelloWebHtml; 10.5 What You Should Know About Ports; Chapter 11: Handling Sensor Requests; 11.1 From Sensor Readings to HTTP Resources; 11.2 URIs of Measured Variables; 11.3 VoltageMonitor; 11.4 What You Should Know About HTTP GET; Chapter 12: Handling Actuator Requests; 12.1 From HTTP Resources to Controlling Things; 12.2 URIs of Manipulated Variables; 12.3 LedController; 12.4 Test Client in C#; 12.5 Embed a JavaScript Test Client on the Netduino; 12.6 What You Should Know About HTTP PUT; Chapter 13: Going Parallel; 13.1 Multithreading; 13.2 ParallelBlinker; 13.3 What You Should Know About Multithreading; Chapter 14: Where Can I Go from Here?; 14.1 Recipes for Modifying a Server; 14.2 Server Versus Client? When to Push, When to Pull?; 14.3 Taking a REST; 14.4 Communities; 14.5 Other Hardware; 14.6 The Sky Is the Limit; Test Server; .NET Classes Used in the Examples; Gsiot.Server Library; HTTP Server; Resources; Representations; Drivers for Sensors and Actuators; Multithreading; About the Author; Colophon;
Summary: What is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems-such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects. ; ; Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet-and your imagination. ; ; Develop programs with simple outputs (actuators) and inputs (sensors) ; Learn about the Internet of Things and the Web of Things ; Build client programs that push sensor readings from a device to a web service ; Create server programs that allow you to control a device over the Web ; Get the .NET classes and methods needed to implement all of the book's examples
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Book TBS Barcelona Libre acceso TJ223.P76 PFI (Browse shelf(Opens below)) Available B02292

The Platforms; How This Book Is Organized; Who This Book Is For; What You Need to Get Started; Conventions Used in This Book; Using Code Examples; How to Contact Us; Safari® Books Online; Acknowledgments; Introduction; Chapter 1: Hello World; 1.1 Setting Up the Development Environment; 1.2 HelloWorld; 1.3 Building the Program in Visual Studio; 1.4 Deploying to the Device; Chapter 2: Writing to Actuators; 2.1 BlinkingLed; Chapter 3: Reading from Sensors; 3.1 LightSwitch; 3.2 VoltageReader; Device as HTTP Client; Chapter 4: The Internet of Things; 4.1 HTTP; 4.2 Push Versus Pull; Chapter 5: Pachube; Chapter 6: Hello Pachube; 6.1 Setting Up the Network Configuration; 6.2 HelloPachube; 6.3 What Netduino Said to Pachube; 6.4 What Pachube Said to Netduino; Chapter 7: Sending HTTP Requests-The Simple Way; 7.1 SimplePutRequest; 7.2 Making Web Requests; Chapter 8: Sending HTTP Requests-The Efficient Way; 8.1 EfficientPutRequest; Chapter 9: Hello Pachube (Sockets Version); 9.1 PachubeClient; Device as HTTP Server; Chapter 10: Hello Web; 10.1 Relaying Messages to and from the Netduino; 10.2 HelloWeb; 10.3 Request Handlers; 10.4 HelloWebHtml; 10.5 What You Should Know About Ports; Chapter 11: Handling Sensor Requests; 11.1 From Sensor Readings to HTTP Resources; 11.2 URIs of Measured Variables; 11.3 VoltageMonitor; 11.4 What You Should Know About HTTP GET; Chapter 12: Handling Actuator Requests; 12.1 From HTTP Resources to Controlling Things; 12.2 URIs of Manipulated Variables; 12.3 LedController; 12.4 Test Client in C#; 12.5 Embed a JavaScript Test Client on the Netduino; 12.6 What You Should Know About HTTP PUT; Chapter 13: Going Parallel; 13.1 Multithreading; 13.2 ParallelBlinker; 13.3 What You Should Know About Multithreading; Chapter 14: Where Can I Go from Here?; 14.1 Recipes for Modifying a Server; 14.2 Server Versus Client? When to Push, When to Pull?; 14.3 Taking a REST; 14.4 Communities; 14.5 Other Hardware; 14.6 The Sky Is the Limit; Test Server; .NET Classes Used in the Examples; Gsiot.Server Library; HTTP Server; Resources; Representations; Drivers for Sensors and Actuators; Multithreading; About the Author; Colophon;

What is the Internet of Things? It's billions of embedded computers, sensors, and actuators all connected online. If you have basic programming skills, you can use these powerful little devices to create a variety of useful systems-such as a device that waters plants when the soil becomes dry. This hands-on guide shows you how to start building your own fun and fascinating projects. ; ; Learn to program embedded devices using the .NET Micro Framework and the Netduino Plus board. Then connect your devices to the Internet with Pachube, a cloud platform for sharing real-time sensor data. All you need is a Netduino Plus, a USB cable, a couple of sensors, an Ethernet connection to the Internet-and your imagination. ; ; Develop programs with simple outputs (actuators) and inputs (sensors) ; Learn about the Internet of Things and the Web of Things ; Build client programs that push sensor readings from a device to a web service ; Create server programs that allow you to control a device over the Web ; Get the .NET classes and methods needed to implement all of the book's examples

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